2025-08-03 – added new error “GPS timestamps do not overlap with Video timestamps.”
2025-09-03 – added “GPS data contains gaps greater than 5 seconds in between GPS points.”
This is another research article which I am posting so others may find it in the search engines.
Uploading to Google Street View involves uploading a video file with embedded GPS, or a non-GPS enabled video file and a separate .gpx file containing the GPS data.
Here are some of the errors I have been getting:
GPS data contains gaps greater than 5 seconds in between GPS points. 32 sec gap found after 0 seconds
This was from two separate recording where the Insta360 GPS Remote did not embed GPS data. Instead, I used a .KML file generated by an iPhone app (Geotag Photos 2) I was using for my digital camera photos. I tried to use the KML file as a backup, but apparently there are data problems in it that Google will not accept.
Video does not contain more than 10 GPS points. Only 0 GPS points found
This one is problematic because the GPX file contains hundreds of GPS points. I had converted my video file down to 1 frame per second, per Google recommendations. One theory was that the points in the GPX file did not line up enough times with a specific frame in the video, and thus the file gets rejected. Google Gemini says this should not matter, but a different file I uploaded at 1 fps did not have any issue, and resubmitting the same erroring file converted to 5 fps did not receive this error.
GPS time range (9/12/24, 8:35 AM to 9/12/24, 8:39 AM) does not overlap with Video time range (7/20/25, 6:49 PM to 7/20/25, 6:53 PM)
This was caused when I converted a video file to 1 fps using Apple Compressor. The resulting file had a different creation date, and thus did not match the GPX file. It looks like Apple Compressor cannot be used by itself to get the requested 1 fps, 5fps or other frame rates to Street View.
GPS data jumps around a lot
This one puzzles me the most. If I convert the GPX file to a KML file for uploading to Google Maps…
…that file displays on the map and looks quite accurate to the trail on the map:
GPS timestamps do not overlap with Video timestamps. GPS time range: (6:00:00 PM UTC-6 to 6:00:00 PM UTC-6). Video time range: (6:00:00 PM UTC-6 to 6:00:00 PM UTC-6).
This one happened after I used Apple Compressor to reduce the video file down to 5 fps. There are some settings I was told about on Reddit that should allow the metadata to pass through to the converted file. That helped get past an earlier error, but now this one shows up.
Can you help?
Please leave a comment with any solutions to these errors, and I will update this page.
From a post on CompuServe, as shared by former coworker Eric. C to myself and some other coworkers, including one who formerly worked for Atari during the Jaguar days.
From 75300.1267@CompuServe.COM Sat Oct 5 02:38 CDT 1996 Date: 05 Oct 96 03:32:43 EDT From: "Donald A. Thomas, Jr." <75300.1267@CompuServe.COM> To: BlindCopyReceiver:; Subject: Did you say "Goodbye"? Content-Type: text Content-Length: 14739
Did you hear anyone say "Goodbye"? ================================== by Donald A. Thomas, Jr. (10/4/96)
It's odd to imagine an institution, which was as big and as powerful as Atari once was, to have been shut down in recent days. The real amazement for me is that it was all accomplished without a measurable flinch from within or outside the gaming industry. I can understand that gamers wanted to push Pong out the door early in the timeline. I can appreciate that the classics such as Missile Command and Asteroids do not push 32-bit and 64-bit systems to any technological limits. I know all these things intellectually, but the heart cannot face the truth that the world and the corporate machine known as Atari could not find an amicable way to coexist.
On Tuesday, July 30, 1996, Atari Corporation took each and every share of it's company (ATC), wrapped them all in a tight bundle and presented them to JTS Corporation; a maker and distributor of hard disk drives. On Wednesday, the shares were traded under the symbol of JTS. Within a few weeks, the remaining staff of Atari that were not dismissed or did not resign, moved to JTS' headquarters in San Jose, California. The three people were assigned to different areas of the building and all that really remains of the Atari namesake is a Santa Clara warehouse full of unsold Jaguar and Lynx products.
It was only as long ago as mid '95 that Atari executives and staff believed things were finally taking a better turn. Wal*Mart had agreed to place Jaguar game systems in 400 of their Superstores across the country. Largely based on this promise of new hope and the opportunities that open when such deals are made, Atari invested heavily in the product and mechanisms required to serve the Wal*Mart chain. But the philosophical beliefs of the Atari decision makers that great products never need advertising or promotions, put the Wal*Mart deal straight into a tailspin. With money tied up in the product on shelves as well as the costs to distribute them to get there, not much was left to saturate any marketplace with advertising. While parents rushed into stores to get their kids Saturns or PlayStations, the few that picked up the Jaguar were chastised by disappointed children on Christmas day.
In an effort to salvage the pending Wal*Mart situation, desperate attempts to run infomercials across the country were activated. The programs were professionally produced by experts in the infomercial industry and designed to permit Atari to run slightly different offers in different markets. In spite of the relatively low cost of running infomercials, the cost to produce them and support them is very high. The results were disappointing. Of the few thousand people who actually placed orders, many of them returned their purchases after the Holidays. The kids wanted what they saw on TV during the day! They wanted what their friends had! They wanted what the magazines were raving about!
In early 1996, Wal*Mart began returning all remaining inventory of Jaguar products. After reversing an "advertising allowance" Atari was obligated to accept, the net benefit Atari realized was an overflowing warehouse of inventory in semi-crushed boxes and with firmly affixed price and security tags. Unable to find a retailer willing to help distribute the numbers required to stay afloat, Atari virtually discontinued operations and traded any remaining cash to JTS in exchange for a graceful way to exit the industry's back door.
Now that JTS has "absorbed" Atari, it really doesn't know what to do with the bulk of machines Atari hoped to sell. It's difficult to liquidate them. Even at liquidation prices, consumers expect a minimal level of support which JTS has no means to offer. The hundreds of calls they receive from consumers that track them down each week are answered to the best ability of one person. Inquiries with regard to licensing Atari classic favorites for other applications such as handheld games are handled by Mr. John Skruch who was with Atari for over 13 years.
In spite of Nintendo's claim that their newest game system is the first 64-bit game system on the market, Atari Corporation actually introduced the first 64-bit system just before Christmas in 1993. Since Atari couldn't afford to launch the system nationwide, the system was introduced in the New York and San Francisco markets first. Beating the 32-bit systems to the punch (Saturn/PlayStation), Atari enjoyed moderate success with the Jaguar system and managed to lure shallow promises from third-party companies to support the system. Unfortunately, programmers grossly underestimated the time required to develop 64-bit games. The jump from 8-bit and 16-bit was wider than anticipated. In addition, Atari was already spread thin monetarily, but were required to finance almost every title that was in development.
After the initial launch, it took Atari almost a year before an assortment of games began to hit store shelves. Even then, having missed the '94 Holiday Season, many of the planned titles were de-accelerated to minimize problems caused by rushing things too fast. Consumers were not happy and retailers were equally dismayed. The few ads that Atari was able to place in magazines were often stating incorrect release dates because that information changed almost every day although magazines deadline their issues up to 120 days in advance.
It was in 1983 that Warner Communications handed Jack Tramiel the reins of Atari. By this time, Atari was often categorized as a household name, but few households wanted to spend much money on new software and the systems were lasting forever. No one needed to buy new ones. That, combined with Warner's obscene spending, amounted to a *daily loss* of over $2 million. Atari was physically spread all over the Silicon Valley with personnel and equipment in literally 80 separate buildings; not considering international offices and manufacturing facilities. Mr. Tramiel took only the home consumer branch of Atari and forced Warner to deal with the arcade division separately. Within a few years, Jack took the company public, introduced an innovative new line of affordable 16-bit computers and released the 7800 video game system.
To accomplish these miracles for Atari, Jack implemented his "business is war" policies. While people who publicly quoted his statement often felt that policy meant being extremely aggressive in the marketplace, the meaning actually had closer ties to Tramiel's experience as a concentration camp survivor. Of the 80 buildings in Sunnyvale, Santa Clara and Milpitas, almost every one of them were amputated from Atari's body of liabilities. The people, the work, the heritage, the history were fired or liquidated. Those who survived were unsympathetically required to fill in the gaps and while most tried, few actually found a way to be successfully do what a dozen people before them did. Atop the mountain, Jack pressed with an iron thumb. All Fed/Ex mailings were required to be pre-approved by one of a handful of people. "Unsigned" purchase orders went unpaid regardless of the urgencies that inspired their creation. Employees found themselves spending valuable time trying to find ways around the system to accomplish their jobs. Many of them lost their jobs for bending the rules or never finding a way to make things work. As horrible as it all sounds, it actually was the only way to protect Atari as a company and give it a chance to survive as it did and did very well.
Jack's introduction of the 16-bit computer was initially hearty in the United States but it went extremely well in Europe. Europeans were not accustomed to "affordable" technology and although the Atari computers were not IBM compatible, it didn't matter because people could afford them. Jacks' private laugh was that the computers were sold at prices much higher in Europe than Americans were willing to pay. As a result, most of the machines made were being shipped to European destinations to capture the higher margin. This enraged the people in the United States that had been Atari loyalists. While waiting months for stores to take delivery domestically, international magazines were touting ample supplies. Those in the know within the U.S. became dismayed. The remainder never knew Atari was slowly abandoning the value of Atari's name recognition as it became easier and easier to forget some assuming Atari had long filed for bankruptcy.
On a technical level, Atari 16-bit computers were designed beyond their time. For less than $1,000, consumers could enjoy "multimedia" before the phrase was ever really widely used. The icon-based working environment proceeded Windows popularity although the essential attributes of the two environments were very similar. MIDI was built-in and became an instant hit in the high-end music industry. Tasks were activated and manipulated with a mouse and the system accepted industry standard peripherals such as printers, modems and diskettes.
With all the genius that went into the technology of the machines, very little of equivalent genius went into the promoting and marketing the machines. Mr. Tramiel was the founder of Commodore Business Machines. When he introduced the PET computer in 1977, Jack discovered he didn't have to call a single publication. Instead they all flocked to his door demanding an opportunity to see the product. News magazines. Science Journals. Business newsletters. Newspaper reporters. They were all there with microphone, camera and pen in hand. And they kept coming back. Adding a switch, announcing a new 4K application or signing a new retailer were all big stories the press wanted to handle.
Today, a new video game announcement may generate a request from any of the dozens of gaming magazines for a press release, but a lot of costly work has to be done to assure fair or better coverage. Editorial people are literally swamped with technical news. Samples are mailed regularly to their attention. Faxes fly in through the phone lines and e-mail jams up their hard drives. It takes a lot to grab their attention.
While Atari retained hopes to be successful with the Jaguar, Atari's marketing people were fighting established standards in the industry with severe handicaps. Since cartridges (the Jaguar was/is primarily a cartridge-based system) were so expensive, editorial people were required to return them before new ones would be sent. Editorial people like to assign review projects. So finding cartridges they sent out was not always easy to do. Additionally, reviewers often love their work because they get to keep what they write about. Regardless, the few magazines willing to cover Atari products were more often turned away because of a lack of programmable cartridges or any number of other indecisive barriers. In-store signs and posters were sometimes created, but many retail chains charge premiums to manufacturers that want to display them. Some direct mail campaigns were implemented, but Atari often could not afford to keep those things being advertised on schedule. Therefore, the advertisements were published and distributed, but the product was not available.
Clearly, Jack's experience with the world beating a path to the door of a company making a better mousetrap no longer applied. The world had revolved a few times beneath him and he never noticed. The tactics used to successfully sell Commodore computers were simply antiquated notions from the past. Meanwhile, Sony launches the PlayStation with over $500 million in marketing funds. Today, the PlayStation is considered the most successful next-generation gaming machine throughout the world. Sony bought the market. Tramiel's Atari never learned how to do that. Actually, they never could afford it anyway.
After the 1990's got underway, Europe as well as the rest of the world, discovered that IBM-compatible computers were becoming more powerful and more affordable. The world always did want computers at home just like in the office and companies like Dell and Gateway exemplified the industry's trend toward home-based office computers. As a result, companies like Commodore, Atari and Next couldn't compete any longer. While the dedicated user base of each of them felt abandoned by these companies having to leave the computer market, the inevitable prevailed. Commodore jumped ship, Next changed business goals completely and Atari invested what they had left in the Jaguar game system. Even today, Apple is kicking and screaming. As good as Apple was at creating a huge niche for themselves, they focused more heavily on education. When kids grow up and get jobs, they want business machines. IBM was always the business standard.
When one examines the history of Atari, an appreciation can grow for how many businesses and people were a part of the game over the years. Chuck E. Cheese Pizza was started by Atari's founder, Mr. Nolan Bushnell. Apple Computer was born in a garage by ex-Atari employees. Activision was founded by Ace Atari programmers. The list goes on and on.
But for some pathetic reason Atari's final days came and went with no tribute, no fanfare and no dignified farewells. Why? Where did all the talent go? Where are all the archives? Where are the vaults? Where are the unpublished games and where are the originals of those that were? Why has no company stepped forward to adopt the remaining attributes Atari has to offer? Where are the creditors? What has happened to all the properties and sites? Where are the databases, warranty cards, promotional items, notes on meetings, unanswered mail? Who owns P.O. Box 61657? Who goes to work in Atari's old offices? Where do consumers have their systems fixed? Who is publishing new games? Who still sells Atari products? Why are there still a lot of people talking about Atari on-line?
I'm an ex-Atari employee and proud to have been. I'm still an Atari devotee and proud to be. To me, these are questions which all deserve an answer, but who will ask them?
The best people to ask these questions are those who have exposure to the public. If you believe Atari left us without saying goodbye, contact Dateline at dateline@nbc.com. If you REALLY believe, then send this article to 10 of your friends in e-mail. AND if YOU REALLY, REALLY believe, mail a few to newspapers or other news programs. A letter in your own words would be great!
I'd spend money for a thorough retrospect on Atari. Wouldn't you?
Wouldn't it at least be nice to say "Goodbye"?
--Don Thomas 75300.1267@compuserve.com 209/239-3898
Permission is granted to freely reprint this article in it's entirety provided the author is duly credited.
This is one of my research pages, which means it will be edited and updated as I learn more.
Street View
You can use an Insta360 X5 (or other camera) to record 360 video and upload it to Google Street View. After some processing (mine seem to take 3-7 days each) it will appear in Google Street View as a blue line that others can view. Your account name will show up as the uploader. Here is one of my first contributions, documenting some of the bike/walking trails here in Des Moines, Iowa:
According to the Google pages, if you upload footage of a “blue line” that is newer than what Google has, they may show your contribution first and previous Google (or user) contributions will show up in the “See other dates” selection:
Google requires and requests a few things:
GPS data is required. It should either be embedded in the video file (the Insta360 cameras do not do this), or provided as a separate GPX text file that can be uploaded separately (the Insta360 Studio has a checkbox for exporting this separate GPX file when exporting the video). Since the X5 does not have a GPS receiver, you must use an external source such as the Insta360 App on a phone or one of the GPS Remotes they sell. If you use the phone all, you have to connect to the camera then start recording from the phone app. The app must remain active the entire recording. Or, you can use the GPS Remote and start recording from that remote. I have tested both, and they both worked for me.
Turn off gyroscopic calibration. This is the FlowState Calibration feature in the Insta360 app or desktop studio. Just uncheck this before expiring your 360 video to an .mp4.
Reduced frame rate. While Google can handle an 8K 30fps video file, if you export with high quality, a short video of a few minutes could still be several gigabytes in size. This takes much longer to upload, and muck longer for Google to process (and potentially reject if there was an issue). There is no way to record lower than 24 fps with the X5, so this requires an extra step. Free tools like ffmpeg can be used to convert an .mp4 file to a lower frame rate, or commercial software such as Apple Compressor can achieve the same thing. Google has these guidelines for which frame rates to use:
Under 5 mph or 8 km/h for 1 FPS. (I use this for walking.)
Under 30 mph or 45 km/h for 5 FPS. (I use this for biking or scootering.)
Under 45 mph or 70 km/h for 7 FPS.
Image quality guidelines. There are also note about the quality level they will accept, and notes on what can be in the video. For example, if the camera is mounted to the top of a car, it should be in the center and not out a window on the side. Google does allow using a nadir logo image, but the size of that image (or the visible car roof or bike or whatever) has to be under a certain size to be allowed in Street View.
My workflow using an electric scooter is this:
X5 is mounted to a fully extended selfie stick, connected to my Best360 backpack behind me. This gives a third-person view that looks like a drone was flying above and behind me.
I record in 8K 30fps mode, using the phone app or GPS remote to start the video and begin capturing GPS data.
In Insta360 Studio I trim the video as needed and then export it out with:
FlowState Stabilization OFF.
Color Plus ON (you may or may not want this, but I like the brighter colors).
Add Watermark ON set to my logo.
Export as a 360 Video using a high bitrate as h.265 and Export GPX File ON.
Once the file is exported to mp4, you can then upload it to Google Street View. It will complain that there is no embedded GPS data, then you can click the “three dot” menu in the upload window and upload the corresponding GPX file (same filename as the video file, with .gpx as the extension).
That has worked for me over the past half dozen attempts, but to save time, converting the mp4 down to 1 fps or 5 fps can be done. I will discuss my steps to do this as soon as I get them working reliably. I converted three files the same way, and Google accepted one, and gave me “Video does not contain more than 10 GPS points. Only 0 GPS points found” errors on the other two. From searching, it seems others are having the same problem — including having Google reject the video a few times, then suddenly accept it later with no changes.
TODO: I will update this with steps using ffmpeg (and a script that helps automate it a bit) and Apple Compressor.
PhotoSpheres
This one is easy, with no special processing or steps needed.
You can also upload 360 photos to any place in Google Maps, such as a business or park. These photos will appear in that entry’s listing under “Photos & videos” in the “Street View & 360” category:
Google used to have a way to upload a PhotoSphere (360 photo) to any location. It would appear as a small blue circle. These could appears inside or outside of a building:
…but I believe this was done through their Street View App which has been discontinued.
You can still upload PhotoSpheres associated with a specific map location by using third party tools, such as this website:
You must log in to your Google account, then you can browse to a 360 photo and upload it. If that photo contains GPS data, the map will show that location. If the photo does not contain GPS data, or the image location was inaccurate, you can manually click to change the location, or type in the LAT and LON to set it.
These will show up quickly, but the blue circles either do not appear any longer, or just take a really long time. A test photo I uploaded can be seen when I look through images of a nearby business, but no blue circle is showing up for me yet.
Since I received my original Max G3, I have read of at least two instances where folks reported seeing new firmware available … followed by responses from folks saying they did not see anything. Folks also said Segway was doing small rollouts to just 500 users.
Well, nearly two months later from when I first powered up a Max G3 and did the initial firmware update … the firmware appears to be officially released. At least, here in the U.S.A.
Battery1 – 4.1.4.8
Motor Controller – 1.4.12
Vehicle Controller – 1.5.8
Bluetooth – 0.3.14
Here are the in-app release notes for each of the four firmware updates:
Does it help?
There is a new option available that controls the acceleration of the scooter. I set mine to the lowest setting, and now the jerky acceleration is much, much better. In a short ride (less than a mile) I tested the same bumps that normally make my Max G3 feel like the motor is cutting off and it is throwing me forward a bit towards the handlebar. That seems to be almost entirely gone.
This is a huge improvement in ride ability. While it is still not quite as smooth and nice as my cheaper Kugoo G5 was, it now makes the Max G3 a scooter I would have still wanted after a test ride.
Now with my scooter background disclosed, let’s get to the actual subject of this blog entry: The Segway Max G3 electric scooter.
As soon as I knew my Kugoo G5 could not be repaired, I began looking for my next scooter. I was interested only in a name brand that might be sold in actual stores. Brands like Segway, GoTrax and a few others showed up at retailers like Best Buy, Target and Walmart. I decided to focus on those brands and see what they offered that was comparable to my Kugoo.
The GoTrax models I could find at retail looked terribly underpowered and limited for my needs, but Segway seemed to have some comparable models. As I searched on YouTube, I started seeing videos for the Segway ZT3 Pro – a $1000 scooter that looked like it had similar power and range as my Kugoo. After watching a few videos, and seeing that the Segway website offered replacement parts, I decided that would be enough searching. “Just buy it,” I thought. (One could spend weeks or months just researching, and finding every scooter has reviews saying it is the best thing ever, and reviews saying it is total garbage. Not helpful.)
Although the reviews on Amazon looked good (4.6 stars out of 5), my attempt to “just buy it” there was halted when I saw this message:
Frequently returned item
Check the product details and customer reviews to learn more about this item.
How is a product so well rated, but also so frequently returned Amazon has to warn customers about it? To get an answer to that, I headed to REDDIT and asked there. I braced for the expected set of nasty replies and vitriol, which seems to be what REDDIT is mostly good for these days.
To my surprise, I actually got helpful responses. Perhaps the electric scooter community is just nicer than most? (Well, maybe not entirely as there were certainly the unhelpful “Segway is trash!” responses that didn’t bother to explain why that was the case.)
But one response caught my attention. I was asked why I wanted the ZT2 instead of a Max G3? Well, because I didn’t know anything about that model, and when I looked it up, I saw it was $200 more.
After a few nice replies, I learned that the Max G3 was likely a better fit for what I wanted.
And that’s how I decided to buy a Max G3 directly for Segway.
“Segway.com is trash!”
Unfortunately, after spending over half an hour trying to buy the scooter there, I gave up. The site would get stuck, “Next” buttons going nowhere, and refuse to let me put in a valid billing address. I’d enter my shipping address, then when it wanted me to enter a billing, it would then change both to the billing (a post office box, which they cannot ship to). Lather, rinse, repeat.
I even had a $100 discount code someone on REDDIT offered me and there were some extra promotions (extended warranty, etc.) I could get if I bought direct.
But I couldn’t.
Someone on REDDIT suggested using Best Buy since “they are easier to return to.” I decided to go that route, even after a chat with their customer service said they could not price match the $100 discount on Segway.com. Bummer. At least I could get 0% interest financing if I wanted, or a 10% bonus ($120 credit?) from Best Buy.
I ordered on Sunday evening, and the scooter arrived the following Tuesday morning. I did the quick assembly (attach handlebars and insert four screws, attach license plate holder) and let it charge.
Segway Max G3 first thoughts
I was blown away by how well the scooter seemed to be designed. While it is stupid and annoying to buy something you cannot use unless you “activate it” (what do people without cell phones do?), this nonsense is getting more and more common.
You bought it, but are not allowed to use it. Yet.
Once I activated the scooter, I ran through the app and looked at things that could be customized. It was neat being able to enable higher speeds, including a speed faster than my Kugoo G5, and having the nice display with auto-lock when you walk away from the scooter. The built-in “Find My” support, really impressed me. No more trying to hide an AirTag somewhere and hope a thief wouldn’t find it.
But all of this ended when I rode the thing…
Disappointment Drive
First, let me say that this scooter is zippy. It has intense acceleration — even without BOOST MODE. Possibly too much, even. It is very aggressive, and I would sure like a way to lower that. My electric bike has a similar “problem” where, if you are at a cross walk waiting for the light to change, starting to peddle will engage the motor and try to jump you into traffic. (It took many rides to get used to that eBike trying to kill me!)
I feel similar with the scooter, though I expect I may get used to it. I really hope there will be a way to reduce the acceleration. I like to get to top speed, but I don’t need to get to it that fast.
The next issue is how badly this thing rides. Compared to the Kugoo G5, this thing (maybe due to the thin tires) it just so much rougher and challenging. While it handles bumps okay, hitting any bump makes it feel like it is slowing down to brake (or the motor cutting off). I tested with the traction control feature ON and OFF: no difference that I could tell. I also tested with and without the energy recovery (which, as you slow down, causes the wheel to generate power to send to the battery). No difference that I could tell.
Between the jerky speedups and the erratic feel of “just riding,” it was not nearly the pleasant experience I had when first learning to ride the Kugoo scooter. Or the GoTrax.
If I had test ridden it first, I would not have bought it.
Sadly, in this world of “online order everything,” test drives are impossible. I am convinced had I had a chance to ride this first, I would have never purchased it. And if this had been my first scooter to try, I probably would have decided scooters were just not for me.
Overall, while it does seem to be a “really good” scooter, the riding experience for this $1200 scooter is a huge step back from the $800 Kugoo G5. My ride down to the post office and back (8 miles) was not fun.
Some searching on Facebook groups and REDDIT groups let me know I was not alone. The term “jerky acceleration” comes up often, with some folks saying theirs is just fine, and others saying it is jerky. The interesting thing is that even Segway Support has a document about “jerky acceleration” (though the problem they describe is a hardware defect).
After so many people told me I was the problem and my scooter was fine, I turned to Segway Support. After going back and forth with them (great support, by the way), they suggested I return my scooter for replacement. The things I, and many others, described were not supposed to be that bad.
Even though I ordered online, I was able to return my Max G3 to a Best Buy store. They had none in stock, and shipping to store would take many more days than directly to me, so I had them refund the unit, and then went to order it. Unfortunately, I was unable to do this since I had yet to receive my new Best Buy credit card I signed up for to get the special offers when buying the scooter. I had to go back to the store and let them order it, and wait for the replacement to arrive.
This page will have real-world milage from a full charge of a Segway Max G3 electric scooter. As I add new entries, I will add notes about what modes and speeds the scooter was used in. This data is pulled from my Google Spreadsheet which you can also view for more details.
If you only see a few lines, you can scroll down to see the rest of the data.
If the above spreadsheet does not appear, you can view it directly in Google by this link:
This blog post serves as my “first impression” of the Segway Max G3 electric scooter. However, thoughts like this are meaningless if you don’t know the background of the person doing the thinking. Some “professional scooter reviewer” that goes through fifty scooters a year, spending maybe a week with each one, has a very different opinion on scooters than someone who spends years with the same model.
Likewise, folks who are used to $3000 scooters probably have very different views on $500 scooters.
In order to let you know if my thoughts even matter to you, here is a rundown of my “scooter background.”
2020: The Kugoo G5 made me a “scooter guy.”
In December 2020, I got my first electric scooter – a $799 Kugoo G5. This was a review unit I was sent, and as I wrote about at the time, it was dead on arrival. After some weeks, I was able to receive a replacement unit, and that one worked great. After a few weeks of getting used to riding it (I had never even ridden a skateboard, so the whole experience was new to me), it became my new favorite means of transportation. If I lived close enough to work to ride it there each day (weather permitting), I would have started doing that and been quite happy. It was a joy to ride.
I became a “scooter guy,” even though I had previously had zero interest in them, and thought they were dumb.
As you may notice by the awful reviews, I was not the only one that had a problem with the unit. Amazon even pulled the listing, and shut down the reviews. I was never able to post my review there.
The Kugoo G5 was a wonderful riding experience. It had 10″ air filled tires, and they were wider that I expected on a scooter. This made rides very smooth and it handled small bumps easily. It was also a very powerful scooter, able to speed up hills in my neighborhood without any struggles at all.
The Kugoo G5 was lacking in a few areas. First, the Kugoo app was crap. Every time I ran it, I had to search and find the scooter and connect to it. Since you had to use the app to “lock” the scooter (which was dumb since anyone could download the app and unlock it), I was constantly having to “disconnect and reconnect” when I went back to the scooter and wanted to unlock it.
Second, my unit started squeaking as I rode it and there was zero maintenance guides I could find anywhere about what I might do about it.
Third, while it did fold down, it was cumbersome to do that, and when you folded it, the front wheel went up so the base would rest awkwardly on the floor.
And fourth, it was heavy. It was a real pain to get up and down the steps to m apartment. If it was easier to fold down, I would have just done that and carried it, but since that was a pain, I ended up trying to lift/roll it up the steps. I sure wished I had a lighter scooter every time I did that.
But beyond those items, it really was a wonderful scooter — far beyond what I would have expected from a brand I’d never heard of. I routinely got around 45 miles on a charge, and never had any issues with it … until it broke. But more on that in a moment.
2023: The GoTrax Apex Max made me a dual-scooter guy
In 2023, I got a GoTrax Apex Max. At $399, it was half the cost of the Kugoo G5. I referred to it as my “toy scooter”. It had much less power, with much shorter range and a slower top speed. BUT, it was lighter, and I could easily pick it up and carry it without needing to fold it down.
However, it was so underpowered it could barely drive up my street. A slight incline would cause it to slow down to 7 mph. Had the hill been any longer, I would have been walking it.
BUT, it was a great “easy” scooter to use for running a few blocks away to pick up a TO GO order or whatever. I wouldn’t dare try to ride it anywhere else since I expect I would get stuck on a hill or just run out of battery.
It also had no way to “lock” it so I had to carry it when I entered a business, and would only park it when I could be on the other side of a window keeping an eye on it.
2025: The Kugoo kraps out.
When it warmed up enough to start riding the scooters again this year, I noticed my Kugoo handlebar was loose. It had a bit of wiggle that it never had before. As I rode it, I felt unsafe from that.
I tried to fix it by tightening some bolts at the base of the stem, but that didn’t help. Eventually, I resorted to disassembling everything I could down there to see if I could find something else to tighten.
I found this:
Yep, the stem broke. That was the “wiggle” I was feeling, and my feeling of being “unsafe” was well justified. The only thing holding it together was a plastic housing! Riding with that broken part could have ended badly.
I tried to contact the Amazon seller, but their account was no longer active. Searching to find the Kugoo website led me to a half-dozen or so different websites with variations like Kugoo Mobility, Kugoo USA, Kugoo EU, etc. I reached out to a few of them looking for a maintenance manual (before I had disassembled the stem), and then again trying to see if any replacement parts were available so I could repair it.
Silence.
Well, almost. One of them which sent me to a blog post that talks about airing up tires, and a confirmation that they had no parts.
At that point, I knew I wanted a replacement scooter and that it would not be a Kugoo. I wanted something from a company that supported their product and had spare parts available.
And I needed it “now” since I did not want to spend the next few months going down the rabbit hole of reading reviews, watching “review” videos, and hanging out in scooter forums asking questions.
Us humans (this is not an A.I. post, bleep bloop) have a tendency to try to find patterns in randomness. For example, when asked to pick a number between 1 and 10, a magician/mentalist will know that statistically humans are more likely to choose certain numbers. There is alot of “human nature” that makes us somewhat predictable.
In a deck of 52 playing cards, if you were asked to predict what card is on the top of a shuffled deck, you probably wouldn’t say Ace of Diamonds, but that card is just as likely to be there as any other. No matter which card you guess, you have a 1 in 52 chance of being correct.
Call it in the air…
When it comes to a coin toss, do you always call heads? Always tails? Or do you alternate?
When a gambling casino game presents a grid of squares and asks you to pick four squares, do you “randomly” pick various squares, or do you just click the first four on the top row?
If it is random, either should have the same outcome.
And don’t get me started on picking lottery numbers. While we do not often see the picked numbers be “1, 2, 3, 4, 5 and 6”, that sequence should be just as likely as any other.
If it is random.
So let’s play a game in BASIC with a coin toss. Heads or tails will be represented using CoCo’s Color Basic RND() command. Doing RND(2) will produce either a 1 or 2 result.
NOTE: This is not random. This is psuedo random. I have discussed this previously, but for the sake of this blog post we will pretend it truly is random.
Would calling heads every time produce a better result than calling tails? Or would randomly choosing heads or tails each flip be better?
Let’s try…
0 'COINFLIP.BAS
5 'POKE 65495,0
10 W1=0:W2=0
20 FOR A=1 TO 1000
30 V=RND(2)
40 IF V=1 THEN W1=W1+1
50 IF V=RND(2) THEN W2=W2+1
60 NEXT
70 PRINT "ALWAYS GUESSING 1:";W1
80 PRINT "GUESSING RAND 1-2:";W2
This program will “randomly” flip a coin 1000 times and count how many times it landed on heads (1) versus how many times it matched a randomly (1-2) chosen value. At the end, it will print the results:
As you can see, in this “random” test, neither method really proved to be that different. We could also alter the output to print how many times guessing tails (2) would have worked (1000 clips minus how many times it was heads, 511 in this example, so 489 if my math is correct).
But it still feels better thinking we have some “control” over things and guessing rather than always choosing the same guess.
Alphabetically speaking…
Let’s modify the program to select a random letter, A-Z (represented by 1-26). We will now always guess A, versus randomly guess a letter (1-26):
0 'COINFLP2.BAS 5 'POKE 65495,0 10 W1=0:W2=0 20 FORA=1TO1000 30 V=RND(26) 40 IF V=1 THEN W1=W1+1 50 IF V=RND(26) THEN W2=W2+1 60 NEXT 70 PRINT"ALWAYS GUESSING 1:";W1 80 PRINT"GUESSING RND 1-26:";W2
And here is what I get…
Maybe this perspective will help you “always choose tails” or “always guess Aces of Spades” in the future.
And speaking of the future, there is another “random” test I want to experiment with, coming soon.
Per a request, I went back and shot more comparison video of the Insta360 camera in low light conditions. This three minute video contains three sequences, comparing:
0:00 – Video Modes (8K, 5.7K+, 5.7K, 4K)
1:00 – Video (8K) versus PureVideo (8K, 5.7K, 4K)
2:00 – Video (8K, 5.7K, 4K) versus PureVideo (8K, 5.7K, 4K)