Monthly Archives: December 2022

My first C program for CoCo DISK BASIC.

On this day in history … I built the CMOC compiler and compiled my first C program for non-OS-9 CoCO.

I created this source file:

int main()
{
	char *ptr = 1024;
	while (ptr < 1536) *ptr++ = 128;
	return 0;
}

I compiled it using “cmoc hello.c” and it produces “hello.bin”.

I created a new blank disk image using “decb dskini C.DSK”.

I copied the binary to that disk image using “decb copy hello.bin C.DSK,HELLO.BIN -2”

I booted up the XRoar emulator and mounted that disk image as the first drive.

I did LOADM”HELLO” and then EXEC.

And so it begins…

Tackling the Logiker 2022 Vintage Computing Christmas Challenge – part 1

See also: part 1, part 2, part 3, part 4, part 5, part 6 and part 7.

Here we go again! Over in the Facebook Color Computer group, David M. shared a link to this year’s Vintage Computing Christmas Challenge from Logiker. Although I did not submit an entry, I did play with last year’s challenge on my TRS-80 Color Computer.

Last year, it was this:

This year, the challenge is a bit more challenging. Per the challenge website, here is sample code for Commodore:

 10 print"{clear}"
 20 print""
 30 print""
 40 print""
 50 print"               *       *"
 60 print"               **     **"
 70 print"               ***   ***"
 80 print"               **** ****"
 90 print"           *****************"
100 print"            ***************"
110 print"             *************"
120 print"              ***********"
130 print"               *********"
140 print"              ***********"
150 print"             *************"
160 print"            ***************"
170 print"           *****************"
180 print"               **** ****"
190 print"               ***   ***"
200 print"               **     **"
210 print"               *       *"
220 goto 220

Starting with that un-optimized version, I will change it to work on the CoCo 1/2/3’s 32-column screen by adjusting it to be properly centered on that display.

 10 CLS
 50 PRINT"           *       *"
 60 PRINT"           **     **"
 70 PRINT"           ***   ***"
 80 PRINT"           **** ****"
 90 PRINT"       *****************"
100 PRINT"        ***************"
110 PRINT"         *************"
120 PRINT"          ***********"
130 PRINT"           *********"
140 PRINT"          ***********"
150 PRINT"         *************"
160 PRINT"        ***************"
170 PRINT"       *****************"
180 PRINT"           **** ****"
190 PRINT"           ***   ***"
200 PRINT"           **     **"
210 PRINT"           *       *"
220 GOTO 220

Unfortunately, this design is 17 rows tall, and the CoCo’s standard display is only 16. It won’t fit:

We should still be able to enter the challenge by having the program print this pattern, even if it scrolls off the screen a bit. To get one extra line there, we can get rid of the line feed at the end of the final PRINT statement in line 210 by adding a semi-colon to the end:

210 PRINT"           *       *";

And so it begins…

And so it begins

The goal is to make this as small as possible. There were many ways to approach last year’s Christmas tree challenge, and you can read about the results and a follow-up with suggestions folks gave to save a byte or two.

A simple thing is to remove the spaces at the front and replace them with the TAB() command:

 10 CLS
 50 PRINTTAB(7)"    *       *"
 60 PRINTTAB(7)"    **     **"
 70 PRINTTAB(7)"    ***   ***"
 80 PRINTTAB(7)"    **** ****"
 90 PRINTTAB(7)"*****************"
100 PRINTTAB(7)" ***************"
110 PRINTTAB(7)"  *************"
120 PRINTTAB(7)"   ***********"
130 PRINTTAB(7)"    *********"
140 PRINTTAB(7)"   ***********"
150 PRINTTAB(7)"  *************"
160 PRINTTAB(7)" ***************"
170 PRINTTAB(7)"*****************"
180 PRINTTAB(7)"    **** ****"
190 PRINTTAB(7)"    ***   ***"
200 PRINTTAB(7)"    **     **"
210 PRINTTAB(7)"    *       *";
220 GOTO 220

Although this only looks like it saves a character per line (“TAB(8)” versus “seven spaces”), the code itself will be smaller since the TAB command tokenizes down to one (or maybe two?) bytes.

Also, the ending quote is not needed if it’s the last thing on a line, so they could be removed:

 50 PRINTTAB(7)"    *       *
 60 PRINTTAB(7)"    **     **
 70 PRINTTAB(7)"    ***   ***

That would save one byte per line.

But, each line number consumes 5-bytes on it’s own, so a better way to save space would be to pack the lines together. Each line you eliminate saves five bytes. That would become pretty unreadable though, but let’s do it anyway:

10 CLS:PRINTTAB(7)"    *       *":PRINTTAB(7)"    **     **":PRINTTAB(7)"    ***   ***":PRINTTAB(7)"    **** ****":PRINTTAB(7)"*****************":PRINTTAB(7)" ***************":PRINTTAB(7)"  *************":PRINTTAB(7)"   ***********"
130 PRINTTAB(7)"    *********":PRINTTAB(7)"   ***********":PRINTTAB(7)"  *************":PRINTTAB(7)" ***************":PRINTTAB(7)"*****************":PRINTTAB(7)"    **** ****":PRINTTAB(7)"    ***   ***":PRINTTAB(7)"    **     **"
210 PRINTTAB(7)"    *       *";
220 GOTO 220

That’s quite the unreadable mess!

This could still be made better, since the text lines were kept under the input buffer limitation size, but when you enter that line, BASIC compresses it (tokenizes keywords like PRINT, TAB and GOTO) making it take less space. You can then sometimes EDIT the line, Xtend to the end and type a few more characters.

That may or may not be allowed for the Logiker challenge. And since I want to provide code here you could copy and then load in to an emulator, I’ll keep it to the limit of what you could type in.

In the next installment, I’ll see if my brane can figure out a way to generate this code using program logic rather than brute-force PRINT statements.

Until then…

My old Space Invaders game running on an arcade cabinet!

A few years back, Color Computer community member Rietveld Rietveld took an Arcade1Up Rampage cabinet and converted it so I could run other software — such as emulators. Images have been shown of it running the Color Computer emulator and software.

Now, with the official 1.0 release of the NitrOS9 “Ease of Use”, that has been installed on this arcade machine and, by request, my OS-9 game Invaders09 has been ran on it.

I never imagined that my “arcade” game would eventually be running on a (sorta) arcade machine. Thanks, Rietveld!

Reversing bits in C

In my day job, we have a device that needs data sent to it with the bits reversed. For example, if we were sending an 8-bit value of 128, that bit pattern is 10000000. The device expects the high bit first so we’d send it 00000001.

In one system, we do an 8-bit bit reversal using a lookup table. I suppose that one needed it to be really fast.

In another (using a faster PIC24 chip with more RAM, flash and CPU speed), we do it with a simple C routine that was easy to understand.

I suppose this breaks down to four main approaches to take:

  • Smallest Code Size – for when ROM/flash is at a premium, even if the code is a confusingf mess.
  • Smallest Memory Usage – for when RAM is at a premium, even if the code is a confusing mess.
  • Fastest – for when speed is the most important thing, even if the code is a confusing mess.
  • Clean Code – easiest to understand and maintain, for when you don’t want code to be a confusing mess.

In our system, which is made up of multiple independent boards with their own CPUs and firmware, we do indeed have some places where code size is most important (because we are out of room), and other places where speed is most important.

When I noticed we did it two different ways, I wondered if there might be even more approaches we could consider.

I did a quick search on “fastest way to reverse bits in C” and found a variety of resources, and wanted to point out this fun one:

https://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious

At that section of this lengthy article are a number of methods to reverse bits. Two of them make use of systems that support 64-bit math and do it with just one line of C code (though I honestly have no understanding of how they work).

Just in case you ever need to do this, I hope this pointer is useful to you.

Happy reading!

ChatGPT AI can analyze 6809 assembly language!

I gave it this:

clear
    lda #96
clearA
    ldx #1024
loop
    sta ,x+
    cmpx #1536
    bne loop
    rts

…and ChatGPT gave me this:

The clear subroutine in this code is used to clear the screen and initialize it with a grid of green squares. The subroutine begins by loading the value 96 into the accumulator register A using the LDA instruction. This value represents the color value for green, which will be used to fill the screen with green squares.

Next, the LDX instruction is used to load the value 1024 into the X register. This value is the memory address of the top left corner of the screen, and it will be used as the starting point for the POKE operations that will be used to fill the screen with green squares.

The loop label marks the start of a loop that will be used to fill the screen with green squares. Inside the loop, the STA ,X+ instruction is used to store the value in the accumulator register A at the memory location pointed to by the X register, and then increment the X register by one. This has the effect of setting the value at the current memory location to the color value for green, and then moving to the next memory location on the screen.

The CMPX instruction is then used to compare the value in the X register to the value 1536. If the X register is less than 1536, it means that there are still memory locations on the screen that need to be filled with the color value for green. In this case, the BNE instruction is used to branch to the loop label, causing the loop to be repeated and the next memory location on the screen to be filled with the color value for green.

If the X register is equal to 1536, it means that all of the memory locations on the screen have been filled with the color value for green, and the loop can be exited. In this case, the BNE instruction will not be executed, and the RTS instruction will be executed, causing the subroutine to return to the main program. This completes the execution of the clear subroutine.

– ChatGPT AI

Now, it may have figured some of this out because I previously fed it a longer (and fully commented) bit of 6809 code that contained that routine as one of its several functions. That’s the only way I can see it knew the screen location and a green block.

https://chat.openai.com/chat, ya’ll.