See also: part 1, part 2, part 3, part 4 and part 5.
Math versus DATA: FIGHT!
In the previous post, I showed the simple way I would bounce a ball around the screen by using X and Y coordinates and converting them to PRINT@ screen position, and then using an X Movement and Y Movement variable to control where the ball went next.
But, since this is a demo, we don’t actually need to calculate anything realtime. We could have all the positions stored in DATA statements, and just READ them as the program ran. This would also allow fancier movement patterns, such as bouncing with gravity.
Yes, it’s cheating. But is it faster? Let’s find out. Here is some code that repeatedly reads a location from DATA statements then displays an “*” at that position.
6 P=0 30 READP:IFP=&HFFF THENRESTORE:GOTO30 31 PRINT@P,"*"; 1000 DATA&H1,&H2,&H3,&H4,&H5,&H6,&H7,&H8,&HFFFF
The above code is inserted in to my BENCH.BAS program.
In line 30, we read a value from the DATA statements. If that value is &HFFFF (65535), RESTORE is used to rewind the READ so the next time it happens it looks for the first DATA statement. The GOTO causes it to try the READ again (thus, restarting with the first bit of data when it runs out of DATA).
Line 31 just prints our ball at whatever position was in the DATA statement.
Pretty simple.
Running this shows that reading 8 data values then rewinding over and over again (1000 times total) takes about 768. That’s a huge improvement of calculating the X and Y each time (1842). Thus, we should be able to pre-calculate the ball positions and go from there.
Writing code that generates code
We can write some code that writes an ASCII (text) file to disk (or tape) that contains numbers lines of BASIC which could be loaded (or MERGED from disk) later. Let’s start by just PRINTing out the lines we’d want to generate:
5 X=0:Y=0:XM=1:YM=1 10 LN=1000 20 LN$=STR$(LN)+" DATA" 30 P=X+Y*32 40 IF LEN(LN$)<240 THEN LN$=LN$+"&H"+HEX$(P) 50 IF LEN(LN$)<239 THEN LN$=LN$+"," ELSE PRINTLN$:LN=LN+10:GOTO 20 60 X=X+XM:IFX<1ORX>30THENXM=-XM 70 Y=Y+YM:IFY<1ORY>14THENYM=-YM 80 GOTO30
When you run that, it starts printing out lines of DATA statements containing hex values:
1000 DATA&H0,&H21,&H42,&H63,&H84,&HA5,&HC6, &HE7,&H108,&H129,&H14A,&H16B,&H18C,&H1AD, &H1CE,&H1EF,&H1D0,&H1B1,&H192,&H173,&H154, &H135,&H116,&HF7,&HD8,&HB9,&H9A,&H7B,&H5C, &H3D,&H1E,&H3F,&H5E,&H7D,&H9C,&HBB,&HDA, &HF9,&H118,&H137,&H156,&H175,&H194 1010 DATA&H194,&H1B3,&H1D2,&H1F1,&H1D0,&H1AF, &H18E,&H16D,&H14C,&H12B,&H10A,&HE9,&HC8, &HA7,&H86,&H65,&H44,&H23,&H2,&H21,&H40, &H61,&H82,&HA3,&HC4,&HE5,&H106,&H127, &H148,&H169,&H18A,&H1AB,&H1CC,&H1ED, &H1CE,&H1AF,&H190,&H171,&H152,&H133,&H114
All we’d have to do is figure out how many positions we want, and then print these lines to an ASCII file on disk or tape instead of to the screen. For instance, if we start at position 0, maybe we generate values until we bounce back to position 0. (To make things easier, I’m going to start at 1,1 and end when it gets back to 0).
0 CLEAR1000 5 X=1:Y=1:XM=1:YM=1 10 LN=1000 15 OPEN "O",#1,"DATA.ASC" 20 LN$=STR$(LN)+" DATA" 30 P=X+Y*32 31 PRINTP; 35 IF P=0 THEN CLOSE#1:END 40 IF LEN(LN$)<240 THEN LN$=LN$+"&H"+HEX$(P) 50 IF LEN(LN$)<239 THEN LN$=LN$+"," ELSE PRINT#1,LN$:LN=LN+10:GOTO 20 60 X=X+XM:IFX<1ORX>30THENXM=-XM 70 Y=Y+YM:IFY<1ORY>14THENYM=-YM 80 GOTO30
This program will produce a text file called DATA.ASC containing all the positions the ball will be in until it loops back to the top left corner of the screen. This can then be loaded (LOAD”DATA.ASC”) into BASIC. (Disk BASIC allows MERGE”DATA.ASC” to merge those lines in with whatever BASIC program is already there, just as if they were typed in by hand.)
With this pre-calculated data, all we have to do is just read a position, then display the ball there.
10 CLS 20 READP:IFP=&HFFFF THENRESTORE:GOTO20 30 PRINT@P,"*";:GOTO20 5000 DATA&HFFFF
Note I needed to add the final &HFFFF, but I should have made the DATA generator program add that before closing the file.
Those lines and all the generated DATA statements make a blazing fast bouncing ball with no math involved – just the time it takes to READ a value from DATA statements.
With this proof-of-concept, the next step will be seeing if this can speed up printing a large block of text for a huge ball.
To be continued…



