Note for the pedantic: Atari’s Adventure was released in March 1980 for the Atari VCS. That machine was renamed in November 1982 to the Atari 2600. Thus, this game was released for the Atari VCS. Thank you for coming to my TED Talk.
I remember replaying Adventure at a friend’s house when I lived in Mesquite, Texas back in 1980. Although I don’t think I really figured the game out until some year(s) later, at some point I did. Even decades later, I can still fire up the game on my ATGames system and play it all the way through. At some point, I learned how to navigate the mazes and, for whatever reason, that still remains in my memory cells.
When you “master” something (no, I do not claim to be a master; I can merely win the game, eventually) you sometimes try to find other ways to amuse yourself. I am therefore compiling a list of all the Silly Atari VCS Adventure Challenges I can find.
All Objects in One Room Challenge
This is where I started. Carrying every object you find into the same room is easy enough, but you also have to deal with getting the dragons and that stupid bat there. Here is a video I made of doing this some years ago:
Locking Dragons in a Castle
This one comes from a comment left on an Official Atari Facebook post:
“I prefer to lock all the dragons and bat in the white castle and depending on my mood, sometimes with the white key inside to make it impossible for them all to get out and for you to re-enter.”
– Paul B., comment o Atari Facebook page
Well, now I have to try that. I should ask if the dragons have to be alive or dead ;-)
And more?
What other challenges do you have? There are certainly Speed Runs. Should that go here as well?
Leave a comment and let’s begin building the list.
Or, even better, just tell me someone has already done this, and I’ll just point to them. Less work for me :)
